CONTROLS
Keyboard: Arrow keys or WASD to move, Space to interact
Controller: Joystick to move, A to interact


OBJECTIVE
Climb across your Titan to control it from the outside and smack some sense into the opposing Titan! Grab a fresh battery at the legs and install it below the neck. Divert power to the left or right arm. Prepare a shield (by climbing to the left hand) to block incominging rocket punches, or prepare a punch yourself (by climbing to the right hand)! And if you can't make it in time, fire a laserbeam from the head! First mech to obliterate the other wins!



CREDITS
Artist: Sjoerd Buikema
Developer: Pavel Stoimenov
Designer: Wouter van Vugt
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catlikecoding - Sliding a sphere tutorial

SimplePoly City

Hologram shader

Smoke particles

Sound manager

Darktech font

StatusPrototype
PlatformsHTML5, Windows
Rating
Rated 3.4 out of 5 stars
(20 total ratings)
AuthorsWouter van Vugt, StudioSig, pavel.stoimenov
GenreAction
Made withUnity
TagsBoss battle, climbing, kaiju, Mechs, Robots

Download

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Click download now to get access to the following files:

Windows.zip 37 MB

Comments

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(+1)

really dang cool what engine is this ? how long did it take you to code it ?

It's made in Unity. We (one artist, one developer and one designer) made it in a game jam weekend, but with a normal amount amount of sleep :) So let's say 32 effective working hours. For context: We are industry professionals, and colleagues that are used to working with one another.

I like it, what's your discord ? I want to show you something we are working on 

(+2)

Really cool mecha turn-based combat with unique style of combat that I haven't seen before. Also great sense of scale with overall composition of level and sizes of characters.

Thanks for the kind words! :D

(+1)

very creative, the movement is sometiems weird. Overall I really liked the robots and the game was fun

(+1)

Very polished if it was multiplayer it could be amazing.

(+1)

We'd love to do that indeed! Imagine a Nintendo Switch port with 2v2!

(+1)

Nice!

Thanks! :D

(+1)

That is so fun!
Clumbing around to make that big boy do things is cool!

I think there might be helpful more UI navigation to what and where placed.
Also, falling after receiving damage seems a little bit unnecessary and just adds a wait time for a player. It's a little bit sad to be kicked until you figured out what exactly you should do.

So when you get used to it, it really shines! Preparing attacks and supply battery just before attack to shield yourself! Also, it might be cool if robots just walked around the city bringing chaos. Gameplay wise it didn't change much but would look cooler.

Thank you for game!
Don't forget to check others submissions :wink: !

You're totally right, the game lacks a bit of an on-boarding experience, showing you what to do where and when :) We'd love to add that soon, same as city destruction :D

And yes we'll be taking the time for that soon ;)

(+1)

Titan Climber Z Gameplay

Thanks for playing :D It is lacking some instructions, but did you know that, when you have enough power, you can launch a punch or activate a shield by climbing to a hand? You can either reroute the power to that hand first by flipping the switch on the back, or prepare the punch/shield first and then divert the power to it :D

(+1)

So creative, loved it :)

Glad to hear :D